Friday, April 19, 2019

Slide Valve Market 2019 by Technology, Future Trends, Top Key Players, Types, Applications and more...


A new market study, titled “Global Slide Valve Market Research Report 2019”, has been featured on WiseGuyReports.

Slide Valve Market

The global Slide Valve market is valued at million US$ in 2018 is expected to reach million US$ by the end of 2025, growing at a CAGR of during 2019-2025. This report focuses on Slide Valve volume and value at global level, regional level and company level. From a global perspective, this report represents overall Slide Valve market size by analyzing historical data and future prospect.

Regionally, this report focuses on several key regions: North America, Europe, China and Japan. At company level, this report focuses on the production capacity, ex-factory price, revenue and market share for each manufacturer covered in this report.

The following manufacturers are covered:
ARGO-HYTOS
Beswick Engineering
Bosch Rexroth - Mobile Hydraulics
Boston Gear
C.matic
Clippard
Comatrol
DAV TECH Srl
Festo
HANSA FLEX Hydraulik
KOSMEK
PONAR S.A
SAPELEM
Steed Machinery
SWAGELOK
WEH GmbH

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Segment by Regions
North America
Europe
China
Japan

Segment by Type
Pneumatic Slide Valve
Hydraulic Slide Valve
Electric Slide Valve
Other

Segment by Application
Oil Industry
Chemical Industry
Food Industry
Other

Table of Content:
1 Report Overview
2 Global Growth Trends
3 Market Share by Key Players
4 Breakdown Data by Type and Application
5 United States
6 Europe
7 China
8 Japan
9 Southeast Asia
10 India
11 Central & South America
12 International Players Profiles
13 Market Forecast 2019-2025
14 Analyst's Viewpoints/Conclusions
15 Appendix

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https://www.wiseguyreports.com/reports/3922378-global-slide-valve-market-research-report-2019

About Us:
Wise Guy Reports is part of the Wise Guy Research Consultants Pvt. Ltd. and offers premium progressive statistical surveying, market research reports, analysis & forecast data for industries and governments around the globe.   

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Clean Room Materials Market Growth Opportunities, Business Investments, Supply, Demand, Size, Share, Types, Revenue and Outlook to 2025

A new market study, titled “Global Clean Room Materials Market Insights, Forecast to 2025”, has been featured on WiseGuyReports.

Clean Room Materials Market

Global Clean Room Materials market size will increase to Million US$ by 2025, from Million US$ in 2018, at a CAGR of during the forecast period. In this study, 2018 has been considered as the base year and 2019 to 2025 as the forecast period to estimate the market size for Clean Room Materials.
This report researches the worldwide Clean Room Materials market size (value, capacity, production and consumption) in key regions like United States, Europe, Asia Pacific (China, Japan) and other regions.

This study categorizes the global Clean Room Materials breakdown data by manufacturers, region, type and application, also analyzes the market status, market share, growth rate, future trends, market drivers, opportunities and challenges, risks and entry barriers, sales channels, distributors and Porter's Five Forces Analysis.

The following manufacturers are covered in this report: 
Berkshire Corporation
Thermo Fisher Scientific
Cantel Medical
Nitritex Ltd
Contec, Inc
DuPont
Kimberly-Clark Corporation
KM Corporation
Micronova Manufacturing, Inc
Texwipe, Valutek
Micronclean (Skegness) Ltd

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Clean Room Materials Breakdown Data by Type 
Cleanroom Apparels
Cleaning Product
Cleanroom Stationary
Wipers
Gloves
Adhesive Mats
Other

Clean Room Materials Breakdown Data by Application 
Electronics
Pharmaceutical and Biologics
Biotechnology
Medical Devices
Aerospace and Defense
Other

Clean Room Materials Production Breakdown Data by Region

United States
Europe
China
Japan
Other Regions

Clean Room Materials Consumption Breakdown Data by Region

North America
United States
Canada
Mexico
Asia-Pacific
China
India
Japan
South Korea
Australia
Indonesia
Malaysia
Philippines
Thailand
Vietnam
Europe
Germany
France
UK
Italy
Russia
Rest of Europe
Central & South America
Brazil
Rest of South America
Middle East & Africa
GCC Countries
Turkey
Egypt
South Africa
Rest of Middle East & Africa

The study objectives are: 
To analyze and research the global Clean Room Materials capacity, production, value, consumption, status and forecast;
To focus on the key Clean Room Materials manufacturers and study the capacity, production, value, market share and development plans in next few years.
To focuses on the global key manufacturers, to define, describe and analyze the market competition landscape, SWOT analysis.
To define, describe and forecast the market by type, application and region.
To analyze the global and key regions market potential and advantage, opportunity and challenge, restraints and risks.
To identify significant trends and factors driving or inhibiting the market growth.
To analyze the opportunities in the market for stakeholders by identifying the high growth segments.
To strategically analyze each submarket with respect to individual growth trend and their contribution to the market.
To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market.
To strategically profile the key players and comprehensively analyze their growth strategies.

In this study, the years considered to estimate the market size of Clean Room Materials :
History Year: 2014-2018 
Base Year: 2018
Estimated Year: 2019
Forecast Year 2019 to 2025
For the data information by region, company, type and application, 2018 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.


View Detailed Report at
https://www.wiseguyreports.com/reports/3911523-global-clean-room-materials-market-insights-forecast-to-2025

About Us:
Wise Guy Reports is part of the Wise Guy Research Consultants Pvt. Ltd. and offers premium progressive statistical surveying, market research reports, analysis & forecast data for industries and governments around the globe.  

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Friday, March 15, 2019

Karaoke Machines Market Growth Analysis 2019-2024 with Top Brands- Daiichikosho, Acesonic, Pioneer, TJ Media, Singing Machine, Ion Audio and more...

A new market study, titled “Global Karaoke Machines Market Growth 2019-2024”, has been featured on WiseGuyReports.

Karaoke Machines Market

A karaoke machine is a machine that enables a user to play a song without the singing and read the words to the song from a TV monitor. They used to be extremely expensive and could only be purchased by this with lots of money, but times have changed a lot and now these fun entertainment machines are affordable and easy for anyone to get. They have gained popularity and are used in Home, For Venue (Bar/Restaurant/KTV), Outdoors and other places to provide entertainment for the guests that involve playing popular music tracks while the guests sing the songs.

First, as for the global karaoke machines industry, the industry structure is relatively concentrated. The top three manufacturers have 36.51% sales market share in 2016. Daiichikosho, which has 12.68% market share in 2016, is the leader in the Karaoke Machines industry. The manufacturers following Daiichikosho are Pioneer and Singing Machine, which respectively has 7.19% and 7.36% market share market. The Daiichikosho is the leader of Japan Karaoke Machines industry. It sells a total of 201.13 million dollar Karaoke Machines products in the year of 2016.

The key manufacturers covered in this report:
Daiichikosho
Acesonic
Pioneer
TJ Media
Singing Machine
Ion Audio
Electrohome
Sakar
Krisvision
RSQ Autio
VocoPro
HDKaraoke
Memorex

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Second, the global consumption of karaoke machines products rises up from about 996 K Units in 2012 to 1230 K Units in 2016, with an average annual growth rate of 5.41%.
Third, as for the Chinese karaoke machines market, it has been in the rapidly increasing period, and technological trends in the market will shift dramatically. Integration of detectors into the smart home will be an opportunity for installers in this market, such as integration with home energy management systems.

According to this study, over the next five years the Karaoke Machines market will register a 4.3% CAGR in terms of revenue, the global market size will reach US$ 500 million by 2024, from US$ 400 million in 2019. In particular, this report presents the global market share (sales and revenue) of key companies in Karaoke Machines business, shared in Chapter 3.
This report presents a comprehensive overview, market shares, and growth opportunities of Karaoke Machines market by product type, application, key manufacturers and key regions and countries.
This study considers the Karaoke Machines value and volume generated from the sales of the following segments:

Segmentation by product type
:
Fixed System
Portable System
Segmentation by application: breakdown data from 2014 to 2019, in Section 2.4; and forecast to 2024 in section 11.8.
Home
For Venue (Bar/Restaurant/KTV)
Outdoors

This report also splits the market by region:

Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Spain
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries
The report also presents the market competition landscape and a corresponding detailed analysis of the major vendor/manufacturers in the market.

In addition, this report discusses the key drivers influencing market growth, opportunities, the challenges and the risks faced by key manufacturers and the market as a whole. It also analyzes key emerging trends and their impact on present and future development.

View Detailed Report at
https://www.wiseguyreports.com/reports/3723078-global-karaoke-machines-market-growth-2019-2024

Research objectives

To study and analyze the global Karaoke Machines consumption (value & volume) by key regions/countries, product type and application, history data from 2014 to 2018, and forecast to 2024.
To understand the structure of Karaoke Machines market by identifying its various subsegments.
Focuses on the key global Karaoke Machines manufacturers, to define, describe and analyze the sales volume, value, market share, market competition landscape, SWOT analysis and development plans in next few years.
To analyze the Karaoke Machines with respect to individual growth trends, future prospects, and their contribution to the total market.
To share detailed information about the key factors influencing the growth of the market (growth potential, opportunities, drivers, industry-specific challenges and risks).
To project the consumption of Karaoke Machines submarkets, with respect to key regions (along with their respective key countries).
To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market.
To strategically profile the key players and comprehensively analyze their growth strategies.

About Us:

Wise Guy Reports is part of the Wise Guy Research Consultants Pvt. Ltd. and offers premium progressive statistical surveying, market research reports, analysis & forecast data for industries and governments around the globe.  

Contact Us:
NORAH TRENT                                                     
sales@wiseguyreports.com      
Ph: +1-646-845-9349 (US)                         
Ph: +44 208 133 9349 (UK)       

Retail POS Software Market 2019 By Smart-Technologies, Application, Consumption, Production, Manufacturers, Demands, Trends, Region Wise Analysis, Revenue, Growth and Forecast Outlook to 2024

A new market study, titled “Global Retail POS Software Market Growth (Status and Outlook) 2019-2024”, has been featured on WiseGuyReports.

Retail POS Software Market

A Point of Sale (POS) is an electronic device used to process card payments at retail locations. A POS Terminal is generally used to read the information off a customer’s credit or debit card, check whether the funds in a customer’s bank account are sufficient, transfer the funds from the customer’s account to the seller’s account (or at least, accounts for the transfer with the credit card network) and record the transaction and prints a receipt.

This report presents a comprehensive overview, market shares and growth opportunities of Retail POS Software market by product type, application, key companies and key regions.

The key manufacturers covered in this report:

Vend
ePOSnow
Shopkeep
Lightspeed
Revel
POS Nation
Square
Ingenico
Verifone
Shopify
Springboard Retail
Cegid
AccuPOS

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This study considers the Retail POS Software value generated from the sales of the following segments:
Segmentation by product type:
Web-based Retail POS Software
Cloud-based Retail POS Software

Segmentation by application:
Supermarkets/Hypermarkets
Retail Stores
Specialty Stores
Other
This report also splits the market by region:
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Spain
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries
In addition, this report discusses the key drivers influencing market growth, opportunities, the challenges and the risks faced by key players and the market as a whole. It also analyzes key emerging trends and their impact on present and future development.

View Detailed Report at
https://www.wiseguyreports.com/reports/3822136-global-retail-pos-software-market-growth-status-and-outlook-2019-2024

Research objectives

To study and analyze the global Retail POS Software market size by key regions/countries, product type and application, history data from 2014 to 2018, and forecast to 2024.
To understand the structure of Retail POS Software market by identifying its various subsegments.
Focuses on the key global Retail POS Software players, to define, describe and analyze the value, market share, market competition landscape, SWOT analysis and development plans in next few years.

To analyze the Retail POS Software with respect to individual growth trends, future prospects, and their contribution to the total market.
To share detailed information about the key factors influencing the growth of the market (growth potential, opportunities, drivers, industry-specific challenges and risks).
To project the size of Retail POS Software submarkets, with respect to key regions (along with their respective key countries).
To analyze competitive developments such as expansions, agreements, new product launches and acquisitions in the market.
To strategically profile the key players and comprehensively analyze their growth strategies.

About Us:

Wise Guy Reports is part of the Wise Guy Research Consultants Pvt. Ltd. and offers premium progressive statistical surveying, market research reports, analysis & forecast data for industries and governments around the globe.  

Contact Us:
NORAH TRENT                                                     
sales@wiseguyreports.com      
Ph: +1-646-845-9349 (US)                         
Ph: +44 208 133 9349 (UK)       

Thursday, March 14, 2019

Soon, your car may become almost theftproof, thanks to this new technology

Soon, it would become almost impossible for car thieves to dispose off the stolen car even after dismantling. According to a ToI report, to stop car thefts, the government has approved a new technology called -- Microdots -- that will make it almost impossible for lifter to remove the dots and make vehicles untraceable. 

Microdots is a technology by which thousands of micro dots are sprayed over the body of vehicle. These small laser-etched dots contain nano-size (0.5 mm) particles that carry information like unique number and vehicle identification number. 

The dots can be seen by using ultraviolet light and since the dots are sprayed throughout the vehicle body, it becomes easy to trace the vehicle as even a small part of the dismantled car can be used to trace the stolen vehicle. Even if the car has been dismantled completely the identity of the vehicle and the owner can be traced by scanning a small part of the vehicle. 

The technology is widely used in several counties including South Africa and the US. South Africa has even made it mandatory to have microdot fitted to all new vehicles sold since September 2012. 

As per ToI report, India highest automobile technical standard making body, CMVR-TSC has finalised the standard in its meeting last month and soon a notification will be issued to roll-out this technology in India. The government plans to roll out the technology as an optional system initially and the price of this feature is likely to be around Rs 1,000. 

Four-wheeler vehicles like car, truck or bus would require at least 10,000 microdots, while at least 5,000 such dots would be needed for two-wheeler. The manufacturers would have to ensure that the dots remain readable for at least 15 years after fitment. 

In 2016, about 2.1 lakh vehicles were stolen across the country with Delhi topping the list at 38,644, which translates to over 100 vehicles daily. Most of the vehicles stolen go untraced since auto-lifters take out the engines and other valuable parts before destroying the vehicles. 

Source  
https://economictimes.indiatimes.com/news/politics-and-nation/soon-your-car-may-become-almost-theftproof-thanks-to-this-new-technology/articleshow/68404155.cms 

Rising the Demand for Electronic Sports (eSports) Industry | Attractive Market Opportunities in the Market by 2019-2024

A new market study, titled “Global Electronic Sports (eSports) Market Growth (Status and Outlook) 2019-2024”, has been featured on WiseGuyReports.

Electronic Sports (eSports) Market


eSports
can be termed as the electronic sports, professional video gaming or pro-gaming. It is an advanced form of competitive video gaming with competition at a professional level and in an organized format with a specific goal. The majority of the eSports played are team based games played in leagues or tournaments throughout the year. The market is mainly driven by the increasing popularity of video games and growing awareness about esports.

This report presents a comprehensive overview, market shares and growth opportunities of Electronic Sports (eSports) market by product type, application, key companies and key regions. This study considers the Electronic Sports (eSports) value generated from the sales of the following segments:

The key manufacturers covered in this report:

Modern Times Group (Sweden)
Activision Blizzard (US)
FACEIT (UK)
Total Entertainment Network (US)
Gfinity (UK)
Turner Broadcasting System (US)
CJ Corporation (South Korea)
Valve Corporation (US)
Tencent (China)
Electronic Arts (EA) (US)
Hi-Rez Studios (US)
KaBuM (Canada)
Wargaming Public (Cyprus)
Rovio Entertainment (Finland)
GungHo Online Entertainment (Japan)
Alisports (China)

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Segmentation by product type:
Media Rights (Subscription & Online Advertisement)
Tickets and Merchandise
Publisher Fees
Others

Segmentation by application:

Online
Offline

This report also splits the market by region:

Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Spain
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC CountrieS.

In addition, this report discusses the key drivers influencing market growth, opportunities, the challenges and the risks faced by key players and the market as a whole. It also analyzes key emerging trends and their impact on present and future development.

View Detailed Report at
https://www.wiseguyreports.com/reports/3712966-global-electronic-sports-esports-market-growth-status-and-outlook-2019-2024

Research objectives

To study and analyze the global Electronic Sports (eSports) market size by key regions/countries, product type and application, history data from 2014 to 2018, and forecast to 2024.
To understand the structure of Electronic Sports (eSports) market by identifying its various subsegments.
Focuses on the key global Electronic Sports (eSports) players, to define, describe and analyze the value, market share, market competition landscape, SWOT analysis and development plans in next few years.
To analyze the Electronic Sports (eSports) with respect to individual growth trends, future prospects, and their contribution to the total market.
To share detailed information about the key factors influencing the growth of the market (growth potential, opportunities, drivers, industry-specific challenges and risks).
To project the size of Electronic Sports (eSports) submarkets, with respect to key regions (along with their respective key countries).
To analyze competitive developments such as expansions, agreements, new product launches and acquisitions in the market.
To strategically profile the key players and comprehensively analyze their growth strategies.

About Us:

Wise Guy Reports is part of the Wise Guy Research Consultants Pvt. Ltd. and offers premium progressive statistical surveying, market research reports, analysis & forecast data for industries and governments around the globe. 

Contact Us:
NORAH TRENT                                                    
sales@wiseguyreports.com     
Ph: +1-646-845-9349 (US)                        
Ph: +44 208 133 9349 (UK)       

Wednesday, March 13, 2019

Cloud Gaming Market 2023 is Booming Worldwide | Sony, GameFly (PlayCast), Nvidia, Ubitus, PlayGiga, Crytek and more...

A new market study, titled “2018-2023 Global Cloud Gaming Market Report (Status and Outlook)”, has been featured on WiseGuyReports.

Cloud Gaming Market

Since the rapid growth of the cloud computing, data collection and information sharing are led to a higher level and are replacing the traditional computation. Several technologies using cloud in all areas are developing to adapt the revolution of information technology and one of them is cloud gaming.

In cloud gaming implementation, client-server structure is used to create a communication between front end and back end. User inputs are collected and delivered to cloud by UDP link and then data centre starts analysing incoming inputs and gives responses that can be either file stream or a video stream. In the next step, TCP connection receives packets and allocates them to each client. During the communication, required data is encoded into streams and decoded into frames in TCP connection so that video is shown to clients.

While the rapid growth of cloud gaming, challenges especially security risk, latency and bandwidth as well as packet loss are gradually arisen to impede technology developments. Benefits and impacts follow the appearance of cloud gaming and change the way players experience games traditionally. No heavy deployment on hardware or further downloading or updating is required and therefore less production such as disc will be made by vendors.

The key players covered in this report:
Sony
GameFly (PlayCast)
Nvidia
Ubitus
PlayGiga
Crytek GmbH
PlayKey
Utomik (Kalydo)
51ias.com (Gloud)
Cyber Cloud
Yunlian Technology
Liquidsky
BlacknutSAS
Alibaba Cloud
Baidu
Tencent Cloud
Ksyun (Kingsoft)
LeCloud

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Because of gamers might expect higher standard experience is met, quality of experience (QoS) is proposed to deal with explosively increased requirements to enhance the performance of gaming. Two research covered on different topics are given to analyse the factors that influence the QoS.
Over the next five years, LPI(LP Information) projects that Cloud Gaming will register a 46.7% CAGR in terms of revenue, reach US$ 450 million by 2023, from US$ 45 million in 2017.
This report presents a comprehensive overview, market shares and growth opportunities of Cloud Gaming market by product type, application, key companies and key regions.
To calculate the market size, LP Information considers value generated from the sales of the following segments:

Segmentation by product type:

Video Streaming
File Streaming

Segmentation by application:

PC
Connected TV
Tablet
Smartphone

We can also provide the customized separate regional or country-level reports, for the following regions:

Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Spain
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries

In addition, this report discusses the key drivers influencing market growth, opportunities, the challenges and the risks faced by key players and the market as a whole. It also analyzes key emerging trends and their impact on present and future development.

View Detailed Report at
https://www.wiseguyreports.com/reports/3346412-2018-2023-global-cloud-gaming-market-report-status-and-outlook

Research objectives

To study and analyze the global Cloud Gaming market size by key regions/countries, product type and application, history data from 2013 to 2017, and forecast to 2023.
To understand the structure of Cloud Gaming market by identifying its various subsegments.
Focuses on the key global Cloud Gaming players, to define, describe and analyze the value, market share, market competition landscape, SWOT analysis and development plans in next few years.
To analyze the Cloud Gaming with respect to individual growth trends, future prospects, and their contribution to the total market.
To share detailed information about the key factors influencing the growth of the market (growth potential, opportunities, drivers, industry-specific challenges and risks).
To project the size of Cloud Gaming submarkets, with respect to key regions (along with their respective key countries).
To analyze competitive developments such as expansions, agreements, new product launches and acquisitions in the market.
To strategically profile the key players and comprehensively analyze their growth strategies.

About Us:

Wise Guy Reports is part of the Wise Guy Research Consultants Pvt. Ltd. and offers premium progressive statistical surveying, market research reports, analysis & forecast data for industries and governments around the globe.  

Contact Us:
NORAH TRENT                                                     
sales@wiseguyreports.com      
Ph: +1-646-845-9349 (US)                         
Ph: +44 208 133 9349 (UK)